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Excellent game so far!  My only complaint is that I've yet to find an ally who chooses to use wands and I'm beginning to suspect that's because my character's Wisdom score is 3, even though I've now got a buddy with 10 wisdom.  Maybe they are just rare, though; I've only a single goblin archer so far and they are definitely doing a lot of the team-carrying.  Everybody else is melee.  I like the tactics involved in this game and the way you have to manage morale.  So far I've a level 9 goblin named Taikal on floor 5 of the dungeon with 5 buddies, but this first run is definitely taking a *lot* longer than the half-hour estimate, so I'm hoping the save feature works.

Ahoy Xyncht!

Your companions don't have AI for using Potions, Wands, or any other consumable items. This was done so that you, the player, could make strategic choices about when to use healing or tactical items (without your goblins drinking all your healing potions). Of the three wand types, only one is an attack wand - but it does make sense for goblins to use it for attacking. I'll see if I can include that in the next version of the game. Also, wands were added with the last update, and their balance is a little off. (they're everywhere!)

Goblin teams are best when balanced between ranged and melee, and I've thought about making sure the game always gives you a balanced party. I've decided not to because part of making a good Rogue-like is making each play different. Hopefully you'll find something equally challenging in each play-through.  If it's less "challenging" and more "frustrating", let me know; I always work feedback into my updates.

If the save feature doesn't work, please let me know your Operating System, Browser, and Browser Version, and I'll make it work on your system.

There's a lot of variance in game times. Most new players will die very quickly, within maybe 2min. Some difficult play-throughs can last multiple sessions, as you've encountered. I'll update the description to communicate this variance.

Thanks for your feedback, and for trying out the game! I hope that Taikal and companions make it to the end of the game. I have some challenges waiting for them, but I always want to see my goblin succeed :D

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It was a victory :)  Final score 1765.  I was pretty freaked out by the Emperor Wight seeming to summon stuff so I doused it with copious amounts of acid.  Didn't expect that to be the end of the game, though; I must have miscounted the floors XD;  The game was fun and I think it's a good foundation overall.

Here's a review:

Good things: 

  •   A party-based roguelike is pretty unique, and of those that exist this certainly seems like the simplest, at least that I've seen.
  • Every stat is important for the player character
  • The ally AI is very good for the first 4ish floors; fighting until there are no enemies and then picking up loot is a pretty good barebones algorithm. Not drinking every un-ided potion off the ground as quickly as possible is important, too.
  • you can quicksave!  That is a nice QoL thing.
  • Combat is quite satisfying, and there is meaningful progression for the PC and each ally individually in the form of loot and levels, as well as progression for the group as a whole both in adding new members and improving existing ones.  You can see how good you've gotten by fighting a giant worm (mostly) on your own, or let your two expert archers shred a blob before letting anyone into the room, or have your whole army smash through multiple waves of imps and red beetles and that's pretty impressive, too.
  • Not needing LOS to be informed that one of your allies has wandered off by themselves to fight a red beetle and giant worm at the same time and could maybe use some assistance thank you very much.

Bad things/improvements:

  • Wisdom does *nothing* for NPC allies at present.  I got a dude with 10 wisdom and 8 vitality, 3 strength, 5 courage (or something like that) and it was pretty sad.  I get NPCs not using potions, but there's got to be something to do here.  Maybe a balance, like having them ask before using potions and the goblins vote?  Maybe they only use potions when scared?  Maybe only ID'd potions?  Maybe allies can ID equipment for you? idk.  *Something*.  Using the attack wand would be at least better.
  • after level 4ish, the goblins penchant for running off alone into hordes of enemy monsters, potentially in separate directions, gets to be a pretty serious problem.  I was lucky to start with 10 vitality and courage, because if you want them to survive you have to charge in harder just to pull them back out via movement swapping against their will.  You really need, like, a 'stealth' mode or something where the goblins agree to hole up in a room until the enemies are gone or whatnot.  This isn't as much a problem on the lower floors, because with less goblins there's less to manage and it's not as noticeable nor annoying.
  • I had 6 allies at the end of the game.  That's awesome but it's also REALLY annoying because the last two goblins would get stuck on random corridor turns and in random rooms all the time and I'd have to head counts like every 2 rooms just to make sure one of them wasn't off getting themselves killed.  Even so, somebody ran off after a hammer without me noticing and nearly got themselves killed.
  • graphics.  The same color is used for all items, making it impossible to tell at a glance what tier an item is, leading to npcs in the back suddenly running off after hammers when nobody's looking.  Thank goodness for the morale system.
  • The enemies have abilities, but they mostly seem a bit too easy to deal with. An upgraded red beetle or phantom could be a good addition.  You'd need a way to tell your goblins to *actually* retreat first though, probably.
  • Also I want the game to be longer because it was fun and a unique idea, but I always want that for good games and there's nothing wrong with being a coffee-break roguelike instead,
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An excellent rogue-like. Loved having an army of goblins following me around and helping to fight all the critters! Also, that lightning on the title screen is everything!

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(b'-')b                            <3